Kingdoms For Battle! (REFINING)
- Locked due to inactivity on Aug 4, '16 4:34pm
Thread Topic: Kingdoms For Battle! (REFINING)
-
So this involves hardcore strategy. For you scrubs anyway. Listen to the tutorial well or suffer casualties. Also, I am posting stats every post to keep track of player statistics. And umm, yeah. Also, this is in beta so thigs might not be perfected but it still certainly playable.
TERRITORY!
Forests: Majorly increased Wood production, decreased Metal production, susceptible to fire.
Mountains: Majorly increased Stone production, increased Metal production, decreased Wood production, majorly decreased Food production.
Colonial: Majorly increased Food production, vulnerable to disease. Good starter, sort of.
Underground: Hugely increased Stone production, majorly increased Metal production, decreased Food production, no Wood production.
Coastal: Well-rounded and resistant to Burn. Good starter.
RESOURCES!
Stone: Needed to make strong structures.
Wood: Needed to make fast structures.
Metal: Needed to make strong, lasting structures and weapons/armour.
Food: Without this, your kingdom will fall into starvation and die slowly.
Royalty: Makes your civilians happier and your soldiers braver. May also convince others to join you.
HOW S--- WORKS!
In essence, your final objective is to destroy all other kingdoms. To do this, you'll need resources, military, buildings, strategy and brains. The more resources you have, the more buildings you can make, which adds to certain factors in your kingdom. With military, you'll send out a certain number of soldiers to attack/defend and 'position' them according to the description of the battlefield I provide. I and I alone will decide the endgame, unless you have some thoughtful criticism.
KINGDOM FORMAT!
Name:
Territory: (What Territory you have and a sentence-log description)
Known for: (Some sort of world-wonder. This can give you a boost in gameplay terms, whether it involves the land or the people.)
Banner:
National Slogan:
ROYALTY FORMAT!
Title: (Use something cool)
Name:
Age:
Gender:
Skin color:
Facial appearance:
Figure:
Height:
Weight:
Personality:
Known for:
Before became a ruler, was: (What was your character before they became a king/queen? What did they do? Who were they known as?)
Bio:
STARTING STATS!
Wood:0
Stone:0
Metal:0
Food:10
-----
Assassins:1
Spartans:1
Knights:1
Hunters:1
Berserkers:1 -
So this involves hardcore strategy. For you scrubs anyway. Listen to the tutorial well or suffer casualties. Also, I am posting stats every post to keep track of player statistics. And umm, yeah. Also, this is in beta so thigs might not be perfected but it still certainly playable.
TERRITORY!
Forests: Majorly increased Wood production, decreased Metal production, susceptible to fire.
Mountains: Majorly increased Stone production, increased Metal production, decreased Wood production, majorly decreased Food production.
Colonial: Majorly increased Food production, vulnerable to disease. Good starter, sort of.
Underground: Hugely increased Stone production, majorly increased Metal production, decreased Food production, no Wood production.
Coastal: Well-rounded and resistant to Burn. Good starter.
RESOURCES!
Stone: Needed to make strong structures.
Wood: Needed to make fast structures.
Metal: Needed to make strong, lasting structures and weapons/armour.
Food: Without this, your kingdom will fall into starvation and die slowly.
Royalty: Makes your civilians happier and your soldiers braver. May also convince others to join you.
Barracks: How many soldiers you can fit in your kingdom.
Houses: How many civilians you can keep in your kingdom.
HOW S--- WORKS!
In essence, your final objective is to destroy all other kingdoms. To do this, you'll need resources, military, buildings, strategy and brains. The more resources you have, the more buildings you can make, which adds to certain factors in your kingdom. With military, you'll send out a certain number of soldiers to attack/defend and 'position' them according to the description of the battlefield I provide. I and I alone will decide the endgame, unless you have some thoughtful criticism.
KINGDOM FORMAT!
Name:
Territory: (What Territory you have and a sentence-log description)
Known for: (Some sort of world-wonder. This can give you a boost in gameplay terms, whether it involves the land or the people.)
Banner:
National Slogan:
ROYALTY FORMAT!
Title: (Use something cool)
Name:
Age:
Gender:
Skin color:
Facial appearance:
Figure:
Height:
Weight:
Personality:
Known for:
Before became a ruler, was: (What was your character before they became a king/queen? What did they do? Who were they known as?)
Bio:
STARTING STATS!
Wood:0
Stone:0
Metal:0
Food:10
Royalty:0
-----
Assassins:0
Spartans:0
Knights:0
Archers:0
Hunters:0
Dueler:0
Berserkers:0
-----
Barracks:0
Homes:0 -
Assassins: Stealthy offensive killers with a penchant for one-shot kills. They are masters of subtelty and often carry nothing but the sharpest weapons. When unexpected, they utilize their martial art training to dispose of entire battalions with a single person, but are almost pathetic in open battle due to their light, unprotective clothing. Best placed in bushes and whatnot.
Speartons: Strong supporting unit with a penchant for impenetrable lines. Their spears are extremely sharp and have long reach, and their shields are large and tough. However, to balance this, they wear little armor making them vulnerable. Best placed in front or around chokepoints.
Knights: Mighty defensive units with a penchant for outliving others. Very high stamina but their armor makes them slow at attacking. Best placed in the frontlines.
Archers: Precise supporting ranged casters with a penchant for wearing down the enemy. Not very intimidating but can prove to be Armageddon in huge numbers. Best placed in front then to beat a hasty retreat to the reserves for a first attack. Pathetic against shields.
Hunters: Deadly offensive unit with a penchant for a bullseye. They are similar to the Assassins but with bows, often firing at long ranges with their high-powered tools, their arrows almost always finding their mark. To boot, these naturists tend to come along with a pack of tame over-sized critters. Best placed in bushes and whatnot.
Duelers: Simple offensive unit that is maneuverable and cheap. Nothing special.
Berserkers: Strong offensive units with a penchant for destruction. They often wield either huge weapons or dual-wield two vicious arms. They can decimate the opponent with even miniscule numbers when not expected, and are an army of their own when in large ones. Best placed in unexpected areas or behind a defensive line. -
Catapults: Somewhat small siege units with a penchant for breaking things. Catapults are slow and man-operated, but they fire much quicker than their larger counterparts and are readily moveable while still being able to kill multiple soldiers with a single shot. With their reasonable but not superb range, best placed behind a defensive line or two or perhaps a fortified position.
Ballistas: Heavy siege units with a penchant for destruction. Ballistas are huge and sometimes towering, and the larger ones only have enough room for one shot and are too slow to reload in active battle. But their destructive potential, is undeniable. These over-sized crossbows fire bolts the size of tigers that are often both packed and coated with explosive, flammable powder. Their heads are tipped and weighted, so that virtually nothing, not even metal, can stop their aerial onslaught. When combined with their fantastic range, these beasts are mostly one-hit wonders, but they're all certainly wonders. Best placed behind a defensive line, but can switch to the front and back. Can also be placed farther back due to excellent range. -
Wood:0
Stone:0
Metal:0
Food:10
Royalty:0
-----
Assassins:0
Spartans:0
Knights:0
Archers:0
Hunters:0
Dueler:0
Berserkers:0
Catapults:0
Ballistas:0
-----
Barracks:0
Homes:0 -
So this involves hardcore strategy. For you scrubs anyway. Listen to the tutorial well or suffer casualties. Also, I am posting stats every post to keep track of player statistics. And umm, yeah. Also, this is in beta so thigs might not be perfected but it still certainly playable.
TERRITORY!
Forests: Majorly increased Wood production, decreased Metal production, susceptible to fire.
Mountains: Majorly increased Stone production, increased Metal production, decreased Wood production, majorly decreased Food production.
Colonial: Majorly increased Food production, vulnerable to disease. Good starter, sort of.
Underground: Hugely increased Stone production, majorly increased Metal production, decreased Food production, no Wood production.
Coastal: Well-rounded and resistant to Burn. Good starter.
RESOURCES!
Stone: Needed to make strong structures.
Wood: Needed to make fast structures.
Metal: Needed to make strong, lasting structures and weapons/armour.
Food: Without this, your kingdom will fall into starvation and die slowly.
Royalty: Makes your civilians happier and your soldiers braver. May also convince others to join you.
Barracks: How many soldiers you can fit in your kingdom.
Houses: How many civilians you can keep in your kingdom.
HOW S--- WORKS!
In essence, your final objective is to destroy all other kingdoms. To do this, you'll need resources, military, buildings, strategy and brains. The more resources you have, the more buildings you can make, which adds to certain factors in your kingdom. With military, you'll send out a certain number of soldiers to attack/defend and 'position' them according to the description of the battlefield I provide. I and I alone will decide the endgame, unless you have some thoughtful criticism.
KINGDOM FORMAT!
Name:
Territory: (What Territory you have and a sentence-log description)
Known for: (Some sort of world-wonder. This can give you a boost in gameplay terms, whether it involves the land or the people.)
Banner:
National Slogan:
ROYALTY FORMAT!
Title: (Use something cool)
Name:
Age:
Gender:
Skin color:
Facial appearance:
Figure:
Height:
Weight:
Personality:
Known for: (What makes your ruler special?)
Before became a ruler, was: (What was your character before they became a king/queen? What did they do? Who were they known as?)
Bio:
STARTING STATS!
Wood:0
Stone:0
Metal:0
Food:10
Royalty:0
-----
Assassins:0
Spartans:0
Knights:0
Archers:0
Hunters:0
Dueler:0
Berserkers:0
Catapults:0
Ballistas:0
-----
Barracks:0
Homes:0 -
S---.
So this involves hardcore strategy. For you scrubs anyway. Listen to the tutorial well or suffer casualties. Also, I am posting stats every post to keep track of player statistics. And umm, yeah. Also, this is in beta so thigs might not be perfected but it still certainly playable.
TERRITORY!
Forests: Majorly increased Wood production, decreased Metal production, susceptible to fire.
Mountains: Majorly increased Stone production, increased Metal production, decreased Wood production, majorly decreased Food production.
Colonial: Majorly increased Food production, vulnerable to disease. Good starter, sort of.
Underground: Hugely increased Stone production, majorly increased Metal production, decreased Food production, no Wood production.
Coastal: Well-rounded and resistant to Burn. Good starter.
RESOURCES!
Stone: Needed to make strong structures.
Wood: Needed to make fast structures.
Metal: Needed to make strong, lasting structures and weapons/armour.
Food: Without this, your kingdom will fall into starvation and die slowly.
Royalty: Makes your civilians happier and your soldiers braver. May also convince others to join you.
Barracks: How many soldiers you can fit in your kingdom.
Houses: How many civilians you can keep in your kingdom.
HOW S--- WORKS!
In essence, your final objective is to destroy all other kingdoms. To do this, you'll need resources, military, buildings, strategy and brains. The more resources you have, the more buildings you can make, which adds to certain factors in your kingdom. With military, you'll send out a certain number of soldiers to attack/defend and 'position' them according to the description of the battlefield I provide. I and I alone will decide the endgame, unless you have some thoughtful criticism.
KINGDOM FORMAT!
Name:
Territory: (What Territory you have and a sentence-log description)
Known for: (Some sort of world-wonder. This can give you a boost in gameplay terms, whether it involves the land or the people.)
Banner:
National Slogan:
ROYALTY FORMAT!
Title: (Use something cool)
Name:
Age:
Gender:
Skin color:
Facial appearance:
Figure:
Height:
Weight:
Personality:
Known for: (What makes your ruler special?)
Before became a ruler, was: (What was your character before they became a king/queen? What did they do? Who were they known as?)
Bio:
STARTING STATS!
Wood:0
Stone:0
Metal:0
Food:10
Royalty:0
-----
Assassins:0
Spartans:0
Knights:0
Archers:0
Hunters:0
Dueler:0
Berserkers:0
Catapults:0
Ballistas:0
-----
Barracks:0
Homes:0
TROOPS!
Assassins: Stealthy offensive killers with a penchant for one-shot kills. They are masters of subtelty and often carry nothing but the sharpest weapons. When unexpected, they utilize their martial art training to dispose of entire battalions with a single person, but are almost pathetic in open battle due to their light, unprotective clothing. Best placed in bushes and whatnot.
Speartons: Strong supporting unit with a penchant for impenetrable lines. Their spears are extremely sharp and have long reach, and their shields are large and tough. However, to balance this, they wear little armor making them vulnerable. Best placed in front or around chokepoints.
Knights: Mighty defensive units with a penchant for outliving others. Very high stamina but their armor makes them slow at attacking. Best placed in the frontlines.
Archers: Precise supporting ranged casters with a penchant for wearing down the enemy. Not very intimidating but can prove to be Armageddon in huge numbers. Best placed in front then to beat a hasty retreat to the reserves for a first attack. Pathetic against shields.
Hunters: Deadly offensive unit with a penchant for a bullseye. They are similar to the Assassins but with bows, often firing at long ranges with their high-powered tools, their arrows almost always finding their mark. To boot, these naturists tend to come along with a pack of tame over-sized critters. Best placed in bushes and whatnot.
Duelers: Simple offensive unit that is maneuverable and cheap. Nothing special.
Berserkers: Strong offensive units with a penchant for destruction. They often wield either huge weapons or dual-wield two vicious arms. They can decimate the opponent with even miniscule numbers when not expected, and are an army of their own when in large ones. Best placed in unexpected areas or behind a defensive line.
Catapults: Somewhat small siege units with a penchant for breaking things. Catapults are slow and man-operated, but they fire much quicker than their larger counterparts and are readily moveable while still being able to kill multiple soldiers with a single shot. With their reasonable but not superb range, best placed behind a defensive line or two or perhaps a fortified position.
Ballistas: Heavy siege units with a penchant for destruction. Ballistas are huge and sometimes towering, and the larger ones only have enough room for one shot and are too slow to reload in active battle. But their destructive potential, is undeniable. These over-sized crossbows fire bolts the size of tigers that are often both packed and coated with explosive, flammable powder. Their heads are tipped and weighted, so that virtually nothing, not even metal, can stop their aerial onslaught. When combined with their fantastic range, these beasts are mostly one-hit wonders, but they're all certainly wonders. Best placed behind a defensive line, but can switch to the front and back. Can also be placed farther back due to excellent range.
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