Autumn Leaf Academy Lore
- Locked due to inactivity on Jan 3, '22 3:54am
Thread Topic: Autumn Leaf Academy Lore
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      don't post here please
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      Alright this is gonna be a ride because all the actual lore rather than character and settings notes are all in my head so this s--- bout be jumbled as f---
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      This story is set in a different world (although it's never stated whether or not its a planet, but its very obviously not Earth) where every bit of land is a floating island. There may be enormous floating islands (called mainland destinations) as big as continents, ones as big as states, large ones with actual lakes in them, or small ones with little towns. Often, on the smaller ones with towns on them, on the outskirts there will be smaller islands connected, where there may be singular houses, neighborhoods, ponds or forests. I'm currently working on a map, but that'll take a hot minute to do.
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      The time the story is set in is comparable to Castle Ages, but since magic is used by everyone, the magic related technology is relative to modern tech. Medicines are replaced with potions, lightbulbs are replaced with Illumination Magic (a rather common lower level magic, though will get you a very good job as a Brightperson, who goes and replaces illumination sources anywhere needed), and modern weapons such as missiles, tanks, anything machine-powered or electronic-related. Guns are the most advanced non-magic weapon they have. Swords and many other physical weapons like that are also available, along with crossbows, slingshots, and bows for long distance. Any other weapons are fighting-type magics.
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      The schooling, economy, trading, jobs, civil rights and intellectual levels are all the same as modern times. There is no racism, oppression based off of skin color, religion, culture, sexuality, native birth place or anything like that (but there is species oppression, sadly). LGBTQ is very, very (I really mean it), widely accepted, as honestly there is no set basic sexuality in the world. People still identify with a label, but there's no set starting sexuality. Gender is a little bit of a complicated matter though, as people in the world have mixed opinions whether to keep the biological genders associated with body parts as the basic identification, or to start identifying all infants as a neutral term until they decide their gender. It doesn't really pertain to the story though, and will only be significant in side conversations or miniarcs.
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      Species
 Elf (this is the main species in the book, and all of the main characters are elves, and most side characters are Elves. This is the highest species, in relations to what humans are on Earth)
 Appearances: human bodies, except for pointed ears and magic-type symbol on wrist
 Special abilities: All Elves automatically heal faster and typically have a higher mana power than other species
 Average Lifespan: 75
 Magic Using?: Yes
 Ranking: 1
 
 Dragoon
 Appearances: Longer claw-like nails, and webbed wing-like ears, long curled horns, very sharp canines, and will occasionally have patches of scales on body
 Special Abilities: Can turn into a dragon, though size, strength, and dragon appearances vary.
 Types of Dragon Morphs: Ice, Fire, Water, Earth, Lightning, Wind
 Average Lifespan: 55
 Magic Using?: No
 Ranking: 2
 
 Chameleon
 Appearances: Normal human-like bodies, but have opposable scaled tails with varying colors
 Special Abilities: Invisibility, Camouflage, Mimicry, Ventriloquism
 Average Lifespan: 30
 Magic Using?: No
 Ranking: 3
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      Species
 Goblin
 Appearances: Short lanky bodies in either red, green, or blue skin tones with pointed ears and large eyes
 Special Abilities: Can use low-level handiness magic, weak melee or long distance magic, or very strong poison magic
 Average Lifespan: 25
 Magic Using?: Yes
 Ranking: 4
 
 Giant
 Appearances: Human appearances, though upwards 50-75 feet tall with pointed ears
 Special Abilities: Just very big
 Average Lifespan: 150
 Magic Using?: No
 Ranking: 5
 
 Arachnoid
 Appearances: They have a silhouette similar to a human, but similarities stop there as they have the top half of a human and the body of an eight-legged spider. Hair colors are always black or brown, and they have two pairs of main eyes, and two pairs of dormant eyes on their forehead that remain inactive. They have pointed ears and fangs
 Special Abilities: Soft telepathy, fortune telling, and dangersense. Also have venom in their fangs and can shoot webs
 Average Lifespan: 100
 Magic Using?: No
 Ranking: 6
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      Species
 Changelings
 Appearances: Human-like bodies with their corresponding animal morph as extra appendages or characteristics (Wolf ears, fish gills, cat eyes, etc.)
 Special Abilities: Can morph into one random animal at any time with all their abilities. Also can sometimes use the animal's ability without morphing (sonar hearing, night vision, breathing underwater, etc.)
 Average Lifespan: 75
 Magic Using?: No
 Ranking: 7
 
 Fairy
 Appearances: Very small humanoid figures with wings of varying size and shape with pointed ears
 Special Abilities: Resistant to death due to age, high mana power, natural healing to all in close proximity
 Average Lifespan: Until killed by disease, injury, or curse
 Magic Using?: Yes
 Ranking: 8
 
 Faerie:
 Appearances: Slightly larger than fairies, with bat wings, pointed ears, and horns
 Special Abilities: Can emit toxic gas, cause hallucinations, memory loss, causes sluggishness, and can use only dark magic
 Average Lifespan: 1000 or until cured and reverted back to fairy
 Magic Using?: Yes, only dark magic types
 Ranking: 9
 
 Fiend (all types of demons, devils, and dark angels)
 Appearances: Pointed ears, horns of any shape or size, and bat or feathered wings, and/or tail
 Special Abilities: Venom, cursing, dark magic, psychokinesis, possession, necromancy, shapeshifting, mind manipulation
 Average Lifespan: Upwards 500
 Magic Using?: Yes
 Ranking: 10
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