The wrestling match

Power, Size, Technical, Speed, Fortitude, Brawl, Charisma. Each is 1 to 10. Behemoth is Pow 7. Siz 8. Tech 2. Spd. 3. For 5. Brw. 6. Cha 6 You start with the following and may add 12 to the scores as you please. Any score above 7 costs one extra point each time raised. Base. Pow 3. Siz 2. Tech 2 Spd 3. For. 3. Brw. 2. Cha. 3. For every point spent on charisma you gain 1.5 (round down, must spend 2 points for advantage) points to your score. It still costs one extra point to go above 7. You may also subtract points off of any base stat to spend elsewhere as long as it doesnt drop below 1. This is impossible.

So now you take the point to make your own stats up. Or you can just use these Pow 4. Siz 4. Tec 5 Spd 6. For 5. Brw 3. Cha 3. And you can just use this wrestler if you want. I figured that's what most people will do. Not a lot of points to spend. But you're a big Underdog. You can't start out as Undertaker. You don't even get to fight him. Not that you'd want to. I could be the Undertaker and you never even know it. I'm Mark and I'm out of here.

Created by: Lets go Brandon
  1. You need a strategy before starting the match. This will be your early match strategy. It can change later.
  2. You are being overpowered unless your power is one less or better than Behemoth's, for example you are ok if your power is 6 or better. In that case pick answer one. Otherwise choose any of the two following combinations of your stats, add together and refer to answer that fits your total. Choice A tech + speed. Choice B size + fortitude. Choice C. Pow + charisma
  3. You are laying on the mat about to be hit by a tree trunk of a leg drop by Behemoth! Use your speed or fortitude to get out of the way. Roll 2d and subtract 2. Consult below.
  4. You have the advantage. To succeed at an offensive move you must combine the 2 stats, divide by 2 (round up) add 1 and roll less on 2 dice. If you fail pick answer one or two depending on instructions for the move tried. Apply +1 or -1 bonus to stat. +1 is advantage
  5. You are thrown to the ropes. You aren't sure what he is going to attempt...You must roll total for stats or less on 2d to succeed. If u fail choose last answer.
  6. The crowd calls for charisma and flexing. Str plus charisma
  7. You have Behemoth laid out and it's a great time to go to the top rope for high risk, use technical skills while he's hurt and down or use some brute strength. Whatever you choose..
  8. Roll 2d. Choose answer below. Best to roll numbers divisible by 3 except 3. Worse to roll 4,8 or 11. Others are wild cards.
  9. You are outside of the ring and it turns into a brawling contest. Combine your Brawling, fortitude and power against Behemoth's which is 18!
  10. Roll 2d.

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