My Plot Thread
- Locked due to inactivity on Nov 4, '16 3:54am
Thread Topic: My Plot Thread
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1.
Muse A, a young sorcerer prince, grew up in a beautiful sea-side palace, east of where Muse B lived. His father was one of the most powerful sorcerers, and a very fearsome king. Muse B's father, in turn, was ruler of a kingdom in which the use of magic was banned and punishable by death.
This would have been fine if the two lands hadn't laid side-by-side. Eventually, a war broke out between the two. It lasted for over a decade, claiming the lives of hundreds- Including the two kings.
Both Muse A and Muse B know that the war needs to end- So, they arrange for Muse B to travel to Muse A's palace, and begin peace negotiations. However, they don't exactly see eye to eye on, well, anything. Not to mention the fact that someone inside the castle may very well be trying to murder both of the new kings...
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2.
Spring Break. The group of friends had been waiting almost all of their high-school career for this very moment. This was their last break together, and, to make is special, they were all going up state, planning to camp near the lake. They packed their things, piled into the mini van, and drove for hours to reach their destination.
The first hint that something was off was the lack of other campers. It was Spring Break, after all, but the grounds seemed almost deserted other than a couple hikers and fishers. The friends shrugged it off, though, and pitched camp. To kick the week off, they planned to go swimming at night, and then dry off at the bonfire and roast hotdogs and marshmallows. Or, at least, they would have. Once in the water, one of them is dunked under as a joke- Only, they don't come back up. Distraught, the others dive in to try and locate their missing friend, only to find themselves being pulled down by currents that seem like fingers wrapping around their ankles. They struggle, but, before long, they black out.
The friends should have been dead. However, they wake up on the bank of a lake, but not the one they were camping at. Confused, the group learns that they've been transported to a mythical place that, according to everything they knew, shouldn't have existed. The Hollow. The Hollow, as they learned, was home to all the creatures of legends and fairy tails, and even ones that they hadn't heard of before. The strange world was a safe haven for those hunted to extinction in the worlds they originated from. However, at the time the friends showed up, the Hollow was under attack by something else. The things of nightmares, the creatures that were used to scare small children into behaving, only real, and much, much more deadly. Demons, as the creatures of the Hollow called them. Demons that were destroying their world, and everything they had created.
Of course, the group of friends have no idea how any of this relates to them. They just want to get home, but, apparently, that's not possible. Not without speaking to the queen of the Hollow, anyways. So, in desperation, the travel to the heart of the Hollow, meeting many strange beings on their way. That's the least of their worries, though. The queen informs them that she can't let them go home. Not during the war, because the portals between their realms are unsteady, and the friends could end up in some much more.. Unkind places, as she puts it. However, she does have an idea of how they can get home. A prophecy that was wrote long ago states that comers from a different land would save them in a time of need. She isn't quite sure that some thin-limb-ed humans can win a war, but she's willing to try. And, in return for their help, she'll grant them passage home. The friends, wanting only to leave, agree. The queen assigns a few of her best warriors to train them, and escort them to the battle field, where the friends will find that there was one part of the prophecy they weren't informed of- Some of them wouldn't be returning home.
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3.
Muse A and Muse B are both well-known criminals. They've both heard each other's name, but weren't aware that they were slowly moving into the same hunting ground.
One night, while Muse A is busy searching a house for it's valuables, Muse B breaks in, intent to do the same, and the two literately walk right into each other. After a little confusion, they work together, and end up going out for a drink to celebrate a job well done. Finding that they work well together, and are compatible, they become partners in crime.
Until one of them ends up getting caught, and then the world goes to hell. -
(Feel free to use any of these, so as long as credit is given.)
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OLD, OLD, OLD PLOTS THAT I DUG OUT OF THE TRASH
4.
Muse A, the child of a famous game designer, has always been given anything they asked for. Other than their parents attention. They yearned for it, as if it was the only thing they really wanted. Which, it was. They would do anything to get it.
Muse B is picked to test Muse A's parent's newest game. A game that dissolves you into it's world It's highly dangerous, and the effects of long term playing are unknown. But what can go wrong?
Well, when Muse B loses the first of three lives, and stops breathing in the real world, a lot. But of course, they have two more lives left, no harm!
Except for Muse A sneaking into the game. And then they discover that you can't get out until you beat the last level...
Muse B and Muse A team up, their only goal to get back to the real world alive. But can they do it?
45.
C1 has lived in a small town her whole life. Her child years were a blur, and she hardly remembers anything. Anything other than a young boy whom had been her best friend. One day he had disappeared, but whenever she would ask about him, everyone would tell her that he "wasn't real" or was just an "imaginary friend." C1 knew that this wasn't true.
Years later, when she turns sixteen, her parents die in a car crash. The only two people she ever trusted now being gone, C1 becomes depressed, and suicidal.
C2 is C1's guardian angle. He hasn't thought of C1 for years, but suddenly, he has the feeling that somethings wrong. And he was right..
How can C1 guide C2 from self destruction? Can he do it without her learning his secret? And what happens when he falls in love with her? Surely, that's against the rules.. -
6.
A young hunter and his son had moved deep into a forest to get away from the noise of the city. For a while, everything was fine. Until the hunter started killing wolves from a once huge pack, in order to obtain food, and sell the money to a near-by town. Soon, the packs number started to drop.
In desperation to make this madness stop, the pack leader makes a decision to use black magic, and turn one of the wolves human, and send them to kill the hunter. When he asks for volunteers, a female wolf steps up.
As soon as the transformation is complete, she sets off towards their cabin, and is, of course, soon taken in my the young boy and his father.
For a while, all is good. Everything is going exactly as planned. Until the boy starts getting in the way every time she makes an attempt to kill his father. And she's running out of time.
Will they learn of what she really is? Will she be able to pull off being human? And what happens when she grows attached to this small family?
*Gender roles can be changed.
7.
A young princess is promised to the prince of a far-away country. Her and her brother set out with a few guards, making their way towards the prince's kingdom. However, the process of who would be going to who was a bit.. Misunderstood. The prince and his guards are also making their way towards the other's kingdom.
The night after they meet, they wake up to find the princess gone, and the guards dead. Little did they know, they were being stalked- And it wasn't long before the two princes find themselves kidnapped by a group of roughens, who plan to sell them as slaves.
Will they escape before their fate is set? And what happened to the princess?
(Moar old af plots
Will probably rewrite them) -
9.
When Muse A was young, his family lived in a countryside town with a population so small that the school there only had two teachers per grade level- It also meant that everyone knew everyone from the moment of their birth. Muse A never had much luck making friends, though he didn't really mind. He vastly preferred spending his hours exploring the expanse of forest behind his house during all their spare time.
One day, Muse A encounters Muse B in the woods. They're the same age but they've never met, which is abnormal. Muse B simply says that he's been homeschooled, and that his parents don't go into town much. They hit it off instantly and become insanely close friends, despite Muse A never learning anything about Muse A's family or home life- They never even learn Muse B's last name.
About a year after meeting Muse B, Muse A's parents get a divorce and he moves with his mother to the city, never getting a chance to say goodbye to their strange friend. Whenever he tried to tell his mother about Muse B, she insisted that he was just an imaginary friend created by the mind of a lonely child. Muse A came to believe this after a few years, wrighting Muse B off as the product of an over-active imagination.
When Muse A graduates school a number of years later, they head back to their home town to spend the summer with his father. The first night there, he decides to explore the woods as he did in his childhood. Armed with a pocket knife and a lantern, Muse A heads out-
Only to encounter Muse B, also a number of years older, but otherwise obviously the same boy Muse A befriended all those years ago. Muse B runs off before Muse A can speak, so he follows him, all the way to a crumbling, ancient wishing well. Muse B finally stops running, but right when Muse A is about to grab them and demand answers, they lanch themselves into the well, disappearing into the black hole in the earth.
Confused and curious, Muse A follows. When they awaken in a strange land, they're sure the fall has killed him- But Muse B holds out a hand, and welcomes him to his realm.
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