O Mighty Ocean Guide Us As We Journey
- Locked by RainInTheShadows on Dec 27, '20 6:19pmReason: Locked because a pretty girl asked
Thread Topic: O Mighty Ocean Guide Us As We Journey
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I should do those assignments soon
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Also yike, my birthday is soon
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I still look 15
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Quarantine is beginning to drive me crazy
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I wonder if I'm unapproachable
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I've made a second room. I wonder how many rooms I'll end up making. So far it's four. Castle should be big, but should all of it be open for exploration?
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Four counting entrance, locked room, hallway, and guard camber
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I'm trying to come up with a good way to introduce the first enemy
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Let's say Adventurer starts with an hp value of about 30 and Dead Knights do about 6 per hit. How would I get the game to track that?
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Taking 5 hits to kill you seems pretty fair, as you start with some healing items.
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I think Dead Knights should have around 40 or 45 hp
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The Adventurer needs a proper name. I have a personality and skill set figured out for her.
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This is going to take a long time
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I'm getting more familiar with the engine so development is getting more fun now I think
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I feel more confident about this now
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