What Makes You S.P.E.C.I.A.L.?

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Take this Fallout-inspired quiz to find out what makes you S.P.E.C.I.A.L.: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck!

Fallout is Bethesda's hit sci-fi rpg that takes place a couple centuries in the future, in a world plagued by nuclear warfare. Society as we know it has fallen, replaced by de facto groups of raiders and other baddies. The S.P.E.C.I.A.L. system determines the base stats of all characters in the game.

Created by: Agent Whisper

  1. What is your age?
  2. What is your gender?
  1. You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?
  2. While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?
  3. You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?
  4. Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer?
  5. Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do?
  6. Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?
  7. Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?
  8. A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?
  9. You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....
  10. The overseer decides that arming his citizens will increase vault safety. You are one of the first to visit the armory. Which of the following do you take?
  11. You're up bright and early for another productive day in the vault. What do you put on for the day?
  12. War...

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